Math Learning Environment with Game-Like Elements and Causal Modeling of User Data
نویسنده
چکیده
5 1. Motivation 6 2. Introduction: Monkey's Revenge 8 3. Background: Games and learning 9 Emotional interest 10 Cognitive interest 10 Cognitive overload 11 Learning Objective 11 4. Theoretical framework 12 Game-like elements 12 Integrating game-like elements into tutor 13 Tutor-game space 15 Game-like elements in Monkey‟s Revenge 18 Embedding domain in a context 18 Visual affordances 19 Other game-like elements 20 5. Design and Development 22 Math content in game-like environment 22 Design decisions 23 Finding fun in the learning 23 Accessibility 24 Time Overload 25 Cognitive Overload 25 Software implementation 26 6. Experiments and analyses 27 Experiment 1: Mily's World 27 Lessons learned 30
منابع مشابه
Exploring User Data From a Game-like Math Tutor: A Case Study in Causal Modeling
We have used causal modeling to understand data from a game-like math tutor, Monkey’s Revenge. We collected student data of various types such as their attitude and enjoyment via surveys, performance within tutor via logging, and learning as measured by a pre/post test. Although the data are observational, we want to understand the causal relationships between the variables we have collected. W...
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